-
Notifications
You must be signed in to change notification settings - Fork 473
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Quimicita Shuttle - Chemistry for One #129
Quimicita Shuttle - Chemistry for One #129
Conversation
finally i can make chem bombs without spending 17 quadrillion dollars |
I'm concerned about this ship just being purchased to be looted round start but im willing to test it |
Also it appears you have the wrong shuttle file here |
components: | ||
- pos: 2.5,-25.5 | ||
type: Transform | ||
... |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Awfully small for a grid file
I agree, I think there's a lot of great items on here that are accessible at a super low price point. I would assume the chemmaster is the biggest concern if it is implemented and frankly, thematically, I don't think it fits. Hear me out: Typically most of the crew upstream don't have access to chemmaster and usually resort to a more crude method of mixing and concocting their brews. My suggestion, and it's just that - a suggestion - we ditch the chemmaster(if added), the med lathe, the chemvend, and the hot plate. Additionally replace with the following: -Start with all 3 of the Chem crates (D,S,P) Here's some 'maybe fun' options: Just throwing some ideas out there, as I would love something like this. Even if we took the price to be below the bocadillo, and nerfed this one where it has 1 APU, but supplemented with a jr pacman that need to be run periodically, and a less demanding power infrastructure? |
feel free to re-open if you want to come back to it |
* Implement records saving. Add an additional column to the database that stores records as JSON. Currently the serialization logic is not very robust so a future commit should improve it so it can deal with missing and extra fields in the database. * Record editor gui Implements a record editor tab for HumanoidProfileEditor. In addition, this improves the robustness of the CharacterRecords deserializer. * Add imperial units to record editor. * Remove SecurityClearance from CharacterRecords * Add up and down buttons to the record entry editor This lets you select the order that records will appear in game. * Add system for managing records in game * Initial viewer UI Add the record console UI, currently it does not display entries. * Add entries to the record console * Clarify record computers. * Add records viewer to aghost * Add admin modification ui for character records * Improve record entry viewer * Remove contact number record * Character Records Guidebook Entry * Change from DefaultWindow to FancyWindow * Fix compile errors relating to rebase * Add rich text to record viewer We support all tags except the heading tag. This is because it looks very ugly. In addition, we also add a view button to the editor GUI so you can make sure your rich text works without going into a game. * Integrate wanted status into security records * Correctly subscribe to Bui events * Add comments to records and fix a few minor issues
About the PR
IT'S TIME TO COOK! A rework of the Bocadillo food truck for a lone chemist to craft and sell meds. Costs just a bit more than the food version. Does not come with a chem dispenser but it's ready to house one, does come with a vending machine for chem jugs to get you started.
Media
Changelog
🆑